Edge Online published a rather interesting interview with Yasuhiro Wada, the former Natsume prodigy who created HARVEST MOON, now chief officer in Marvelous Entertainment. Some days ago, Wada has posted a highly controversial message in the company blog stating how the Japanese gaming market is shrinking and has lost touch with the demand for quality and originality. In spite of the negative responses to this statement, the fact remains that for the first time in years, an agent of the industry has recognized that the current lack of innovation in games has driven away many of the passionate players from older generations.
Marvelous Entertainment has been responsible, among others, for some of the best Wii and DS releases of recent memory, from NO MORE HEROES to OBORO MURAMASA YŌTŌDEN, including LITTLE KING'S STORY and LOL (ARCHIME DS): additionally it has developed intimate relationships with some of Japan's most notable studios like Grasshopper Manufacture, skip, Cing, Town Factory or Arte Piazza.
However the company still struggles with financial drawbacks which often come as a surprise in light of the positive reception from critics. As an expert in his field and a person who seems to be aware of the subtleties leading to the actual state of gaming in Japan, Wada presents a rather challenging series of opinions: furthermore, judging by his company’s clean record and increasing relevance in the actual market, this is a rare case where the theory about exploring new fields of game design is effectively backed up by practice.