FATALE was one the most surprising releases of this year that now nears its end. Like an encore to the same brilliant approach to the discipline of interactive arts as essayed before in THE PATH, it was a unique portrayal of the biblical icon Salome as seen from the perspective of Oscar Wilde's play of the same name. If its irreverence has caused much doubt among the videogame playing community, its value has already been underlined by popular videogame critics from all over the world. Not only was it completed in a record-breaking time, it also provided a fascinating series of challenges to the Tale of Tales studio and invited colaborators.
This Making Of FATALE article I now present contains detailed information concerning the origins of the project, the development stage, as well as the ever enlightening perspective from both Auriea Harvey and Michaƫl Samyn concerning their work.
This Making Of FATALE article I now present contains detailed information concerning the origins of the project, the development stage, as well as the ever enlightening perspective from both Auriea Harvey and Michaƫl Samyn concerning their work.
1 comment:
Once again a great interview and a good surprise in this year's end for all CoreGamers followers. It's good to know there still are people making video games from a different perspective, specially in these creatively difficult times. Of course, it's also comforting to know that there's someone who justly points the spotlight towards the right projects and creators. Thanks for that CoreGamers!
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