Friday, September 18, 2009

Machinarium sneak preview @ ACG

Quite the masterpiece. As MACHINARIUM is nearing its completion, I've written a thorough preview article for Adventure Classic Gaming based on my personal experience with two different builds of the game. This should come as no surprise to anyone who is familiar with SAMOROST: Amanita Design, an exceptionally talented ensemble, has managed to create one of the single best adventure titles of all time in what is their first attempt at a full-sized production.

The regal aesthetic sensbility and exquisite visual design, undeniably
one of the Czech studio's staples, are merely the first of many accomplishments: its storytelling methods confront years of adventure game design canons; Thomas Dvořák, making justice to his own name, has composed a transcending, expressive and highly atmospheric soundtrack that succeeds in intensifying the unique experience; additionally, there is something of an unprecedented poetic beauty to the very act of puzzle solving.

Contrasting with the tedious and mind-numbing spiral of reiteration and recycling that defines the recent history of the adventure genre, Amanita Design led the project with unusual creative vigor and maturity. By carefully managing its own references and inspirations, MACHINARIUM achieves a rare state of equilibrium between an alternative legacy of videogames, eastern European animation, science fiction literature, silent cinema and twentieth century plastic art. All this will become available for download somewhere in the fall of this year.

Also be sure to take a look at the exclusive sketches and artworks gallery, authored by Jakub Dvorsky and Adolf Lachman, that I published in the parent blog Pixels at an Exhibition.

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